>>42649881Agreed! Unique evolution mechanics are good ways to spice up collecting - one of the main hooks of pokemon - so it's not just whittle down hp, put to sleep, spam balls for everything then grind levels to evolve and can add a bit of extra challenge. But having mechanics that aren't explained in-game at all is inherently bad game design. Like
>>42644765 said it's probably to sell strategy guides, but if you ask me the very concept of strategy guides is outdated in today's world, nice for collectors of them but the gameplay info is always going to be available elsewhere for free and otherwise serves no purpose than being an art book.