>>42679991The degree of things to do in endgame SwSh (i.e. after the Post-Game plot) is pretty short and kinda underwhelming compared to previous generations, I think the main issue the lack of optional locations and non-battle orientated activities, since the main things you can do by the endgame are;
1) Raid/Battle Tower/Comp. Battles
2) Shiny Hunting/Breeding
3) Camp
Outside of Shiny Hunting/Breeding which hasn't really had a major overhaul so it's just gradually iterated on itself, both the endgame Battle content and Camp come off as inferior to previous games.
Comp. is Comp., Battle Tower always loses to Frontier and Raids devolve into just being another Battle Facility-esque location like PWT, Battle Subway and Black Tower/White Treehollow. Meanwhile Camp is fine enough being comparable to Amie/Refresh and does iterate on that lineage however when Amie and Refresh were around you also had the Amie & Super Training Minigames, Secret Bases and Pelago whereas Camp is really only on its own. Also if we're talking about a player-player interaction Underground and Secret Bases really has Camp beat due to the variety of things to do in the former and the customizability of the latter particularly in ORAS.
The other thing that I think has been bringing the games down a peg ever since Gen V was the removal of the VS Seeker, given the way GF has gone about approaching post-game rematches with rivals and the Gym Leaders/Elite Four after that I have to wonder if they regret never bringing the item back.