>>42716428>>42716473Fuck forgot text
Normal does 2x damage to Dark-types rather than doing neutral damage.
Normal, Flying, Bug, Ghost, Grass, Psychic, Dragon, Ice and Dark do 1x damage to Steel-types rather than .5x damage.
Fighting does 0.5x damage to Steel-types rather than doing 2x damage.
Fighting does 1x damage to Dark-types rather than doing 2x damage.
Poison does 0.5x damage to Steel-types rather than being completely ineffective.
Poison does 2x damage to Bug-types, as it did in Generation I, rather than doing 0.5x damage.
Fire and Ground do 1x damage to Steel-types rather than doing 2x damage.
Water and Electric do 2x damage to Steel-types rather than doing 1x damage.
Bug does 2x damage to Poison-types, as it did in Generation I, rather than doing 0.5x damage.
Ghost does 1x damage to Ghost-types rather than doing 2x damage.
Psychic does 0.5x damage to Dark-types rather than being completely ineffective.
Steel is completely ineffective against Steel-types rather than doing 0.5x damage.
Steel does 1x damage to Fire-types rather than doing 0.5x damage.
Steel does 1x damage to Ice-types rather than doing 2x damage.
Dark does 2x damage to Dark-types rather than doing 0.5x damage.
Dark does 0.5x damage to Normal-types rather than doing 1x damage