>>42720191>grass SE on electricThe whole gimmick of electric is it's only weak to one type. Why ruin the one good thing about it?
>psychic immune to confusionThis is a fun idea but I can't remember the last time I worried about confusion.
>psychic resists poisonPsychic types pretty much always annihilate Poison types anyway. The main effect of this would be that Poison sucks more and the several Psychic/ Fairy types become better. I'd either make Psychic neutral to Steel or Fairy resisted by Psychic. Probably the first one; I never understood why mental energy would get blocked by metal.
>bug neutral to ghost and fairyHuge improvement. Honestly it might not be enough but at least it's a step in the right direction.
>fighting can't be flinched Another good idea. Flinching is really fucking annoying at this point and it makes the most sense for Fighting to beat it.
>ice get +50% defense in hailYeah hail needs to do something else. Defense is a bit plain but it makes a nice pair with sandstorm and Ice needs the boost. I thought of hail healing ice types but that might out of hand quickly.
I wanted to go through this because most of the ideas sounded great, and I'm in favour of all the ones I didn't mention above.