[12 / 1 / ?]
Quoted By: >>42784598 >>42784763 >>42784815 >>42785288 >>42785316
>eviolite
Def and Spd boost raised from x1.5 to x1.6. can now be used by fully evolved pokes but if so the boost is x1.3.
>eviolance
raises Atk and Spa x1.6 for NFE pokes, FE pokes only get x1.3
>Choice/specs/scarf
Raised from x1.5 to x1.6. and still locks you into first move.
>life orb
damage boost raised from x1.3 to x1.5. damage taken reduced to 1/12 instead of 1/10.
>assault vest
raised from x1.5 to x1.6 Spd.
>combat harness
raises DEF x1.6 but locks you into attacking moves only. (physical assault vest)
>vitality band
raises HP stat x1.6 but locks you into the first move used.
>muscle band
changed from x1.1 physical boost to x1.3 ATK stat boost. also raises DEF by x1.3
>wise glasses
same as above but with 1.3 SPA and 1.3 SPD.
>Soul Stone
Raises all stats by x1.1. including HP and Spe.
>arceus plates/type gems/type boost items(dragon fang)
raises type resistances based on what type is boosted, but doesnt stack with natural resistances. example: dragon fang would give boost to dragon type moves, but also reduce damage from electric, fire, grass, and water type moves if you dont already resist those.
Def and Spd boost raised from x1.5 to x1.6. can now be used by fully evolved pokes but if so the boost is x1.3.
>eviolance
raises Atk and Spa x1.6 for NFE pokes, FE pokes only get x1.3
>Choice/specs/scarf
Raised from x1.5 to x1.6. and still locks you into first move.
>life orb
damage boost raised from x1.3 to x1.5. damage taken reduced to 1/12 instead of 1/10.
>assault vest
raised from x1.5 to x1.6 Spd.
>combat harness
raises DEF x1.6 but locks you into attacking moves only. (physical assault vest)
>vitality band
raises HP stat x1.6 but locks you into the first move used.
>muscle band
changed from x1.1 physical boost to x1.3 ATK stat boost. also raises DEF by x1.3
>wise glasses
same as above but with 1.3 SPA and 1.3 SPD.
>Soul Stone
Raises all stats by x1.1. including HP and Spe.
>arceus plates/type gems/type boost items(dragon fang)
raises type resistances based on what type is boosted, but doesnt stack with natural resistances. example: dragon fang would give boost to dragon type moves, but also reduce damage from electric, fire, grass, and water type moves if you dont already resist those.