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Quoted By: >>42813191 >>42813436 >>42813469
Hello! I’m the anon that was doing a Java project with the objective of making a pokèmon game. I’m posting not only to show some of the work i’ve done, but to also ask a question about gameplay: for this project I decided to take some liberties, and one of these was, ehm, “effectiveness” of super-effective and not-effective moves.
I decided that I wanted to nerf a little how much the typing of a move alters the damage of an attack. I’ve done it this way:
- Double Resistance: damage/2
- Single Resistance: damage/1.5
-Single Weaknesses:
damage*1.5
-Double Weakness:
damage*2
Basically I halved how much the typing affects the damage. Do you think it’s a good idea? If yes, what other factors should I take care of while progressing with the project? Thanks in advance!
I decided that I wanted to nerf a little how much the typing of a move alters the damage of an attack. I’ve done it this way:
- Double Resistance: damage/2
- Single Resistance: damage/1.5
-Single Weaknesses:
damage*1.5
-Double Weakness:
damage*2
Basically I halved how much the typing affects the damage. Do you think it’s a good idea? If yes, what other factors should I take care of while progressing with the project? Thanks in advance!