>>42835378Whether 2D or 3D takes more work depends on way too many factors for there to be an answer either way.
>If you're using sprites with smaller dimensions and low amounts of animation? 2D would probably be easier.>If you're using simplistic lowpoly 3D models for everything? 3D would probably be easier.It all comes down to how detailed you get on either. The newer games pretty much handcraft the maps as opposed to earlier gens that can get away with using tilesets, which is why earlier gen games seem to be a lot larger by comparison in spite of their smaller devteams.