Too lazy to type something original so I'll just copypaste.
>not even GF's first foray into HD, with porting many old assets from the 3DS (which already had a high polycount so fewer adjustments were needed)
>still inferior to Monolith Soft's very first HD game with no prior experience, which also had numerous development issues and every asset had to be created from scratch
>3 year development period
>Budget of shoestrings and reheated McDonalds
>Nintendo forced Monolith to rewrite the story halfway through and shoehorn in online
>Dev team worked tirelessly to make sure you could fly a skell from NLA to the rest of the world
>Entire world is connected, the only loading screens in the entire game are when you teleport
>Monolith Soft learned how to make HD games while working on X
>184 arts in the game, meaning there are 184 different animations just for using moves, not to mention auto attacking, running and gunning, and the 50+ different skell arts and animations for each skell
>Model quality, textures, and animations are still impressive
>Over 100 unique wildlife models
>300 unique NPCs
>Each of the 5 continents is twice the size of Galar
>Each continent has tons of unique flora exclusive only to that one continent
>Each continent is more diverse than the entirety of Galar