Quoted By:
>Dialga
Ability: Time Warp
Priority is reversed. In addition, Dialga's side's 2-turn moves become 1 turn, whether the charging turn is before or after. The opponents' 2-turn moves, on the other hand, are increased to 3 turns, with 2 turns of either charging or recharging. If there's a Dialga on each side, both sides get the shortened charging/recharging.
Signature Move: Rewind Time (5 PP, Status)
+8 priority so it always goes last. The entire turn is undone and the players need to choose their moves again. Dialga still loses the one PP for Rewind Time
>Palkia
Ability: Space Bend
Palkia's side simultaneously reaps the benefits of all terrains and weather. Even flying types. The opponents suffer all of the downsides (as well as Gravity). If there's a Palkia on each side, both sides only get the benefits.
Signature Move: Alter Space (5 PP, Status)
+8 priority so it always goes first. For the rest of the turn, the opponents will always miss and Palkia's allies will always hit.
>Giratina-Altered
Ability: Antimatter
If any 2 Pokemon use the same move on the same turn, they both faint instantly.
>Giratina-Origin
Ability: Distort
When Giratina is out, all type matchups are reversed.
Signature Move: Annihilation (150 Power, 100 Accuracy, 5 PP)
Either physical or special depending on which is higher (like Photon Geyser). Always super effective, or 4x effective if the opponent is dual type.
Arceus can learn all 3 signature moves, gets an ability called Universal Ruler that rolls Dialga's and Palkia's abilities into one (if Arceus is against Dialga or Palkia, only Arceus's side gets to reap the benefits and the other side suffers the downsides).
Arceus also gets another ability called Omnitype. Whenever it uses a move, it changes type to get STAB (like Protean). When it's about to get hit by a move, it changes type to either be immune to it or quad-resist it. Judgment is always super effective.
Arceus and the creation trio are the Pokemon gods. They should be overpowered.