>>43089164Generation III's GBA titles have a hidden AI difficulty mechanic that varied between greater or lesser threats (such as Archie/Maxie being the highest "level.") Granted, I have no idea how effective this mechanic was, or if it even works at all or exists in other titles, instead applying a more advanced general AI for all trainers, but it is concise evidence that the AI can variable read to tailor a more innovative team experience, even if that was nearly twenty years ago. They would need to thoroughly allow the game to understand the purpose and efficacy of all moves, pokemon, abilities, items and the opposite conditions for you, but it's far from impossible. Even if perfecting such a process might take a quarter or two of development time to its own devices. They're really in the perfect place to tinker with such a concept now that the not far off Crown Tundra remains the most daunting current checkbox on their worklist.