>>43177077>>43177164Okay, I went and compared.
Gold and Silver
>そんなこと いわずに>どっちか あそんでくれないか?HeartGold and SoulSilver
>ワタル『ちょっと まった!>2たい1での しょうぶとは>ずいぶん ふこうへ じゃないか?>さすがは ロケットだん>ずるいことが だいすき なんだな>わるいけど このしょうぶ>おれも さんかせて もらうよ!HGSS are definitely a lot more verbose.
>>43177196Game Boy games are a maximum size of 1 MB. That is 1,045,504 bytes. Every single character of text is 1 byte, meaning that's 1,045,504 possible characters of text. Well, it's actually far less because you need to have all the programming, graphics, headers, indexes, music, etc. Japanese as a language is far more concise than English. As an example, look at the very first line in Pokémon.
>はじめまして!That's 7 characters/bytes to say "Nice to meet you!". "Nice to meet you!" is 17 characters. You have to add a byte to both as well because they have to use the newline byte. A Game Boy's resolution is 160x144, and every tile is 8x8 leading to games being 20x18 tiles. The text box is 20x4 tiles, but this counts the frame. In actuality, it's 18x2 tiles, meaning you can only fit 36 characters of text on screen at once. While special characters like the newline byte are excluded from this since they aren't actual text, sentences have to actually be formatted to be readable. You can't just use long sentences or words with hyphens everywhere.