You can get still get matches and the game's competitive scene is still ongoing.
>>43199295>it wanted to be a simplified fighting game,It didn't and wasn't: It's got most of the same systems as other competitive fighting games, like cancels and just frames; and on top of that the phase shift mechanic adds a lot of complexity and the way it handles attack heights is arguably more complex then in most fighting games.
Pokken's problem isn't that it's simplified, it's that it IS designed for competitive play but tied to a franchise associated with casual play and at a glance seems akin to casualized arena fighters, which turned the FGC off and then it being competitive turned Pokemon fans off.
>While fighting games might tend to be a "casual filter" genre, one strength of them is that once you've learned to play one fighting game, you can adapt easily to other fighting games.I'd say this is true of Pokkjen as well, phase shift system aside: the concepts of stuff like neutral, oki/wakeup, footsies, etc is all in play in Pokken.
>>43199320Based, but while I agree that the competitive scene is alive... I'm not sure i'd say "active": Yes, it's technically active, but it's also a lot smaller then something like Tekken or Smash or DBFZ.
It's community is small (but also not super duper tiny) but dedicated and active inside that context
>>43199935See above
>>43200127Pokken's no more RPS based then other fighting games: they all have a trifecta of attacking, blocking, and grabbing, all Pokken does is make you tech grabs with attacks rather then other grabs, has focus attacks like SF4, and pokken groups counters, armored moves, and focus attacks into one "counter" category, not to mention moves with dual properties.
This is how Pokken's """rock paper sicssoors" actually is.
Also what you said about "in 3d" and "in 2d" isn't even true, that's not how the combat or height system works at all.
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