>>43201913My favorite thing was the day/night cycle. It made the game feel more real and I felt myself wanting to get up earlier or stay up later or play at specific times or days of the week. Knowing that something was going to happen only two days a week made it cooler.
This was part of why I found Ruby a bit underwhelming when I first played it. Sure, the graphics look great and all, but no day/night cycle? It felt like the game had regressed rather than progressed.