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For the next pokemon game, you are allowed to design a team for the next champion, with no restrictions whatsoever besides the fact that you must only use existing pokemon.
You may choose to give them no gimmicks, megas/zmoves, or dynamax- with the player held to the same restrictions. You may not combine megas/z moves with dynamax.
How do you go about building a team that's challenging but not too difficult for the game's audience, balanced but thematically coherent, and creative but classic at the same time?
You may choose to give them no gimmicks, megas/zmoves, or dynamax- with the player held to the same restrictions. You may not combine megas/z moves with dynamax.
How do you go about building a team that's challenging but not too difficult for the game's audience, balanced but thematically coherent, and creative but classic at the same time?