>>43239787I'd argue that the removal over 1000 furniture items and big features such as online minigames, art/gyroid collecting, swimming/diving, dream suite is a huge blow to the game.
I'm a big AC fan, and the amount of things to unlock/collect is low compared to NL.
Most of the things you unlock in NH are things that were available on your first day playing in the other AC games (Town Hall, Musuem, Nook's Cranny, Able Sisters).
By the time you're at day 20, which is how many days we're in NH now, you'd have unlocked Retail, Nook's Homes, Tortimer's Island, Dream Suite, Kicks Shop, Shampoodle, 2 T&T upgrades, Leif's shop, Celeste's museum rooms, the Roost, Club Lol, Happy Home Showcase, with more shops and upgrades still to unlock.
The item pool is weak, with only 12 furniture sets, compared to the previous 40+, and most of the stuff can't be customized which bloats the item pool with tons of recolours.
Things like Gulliver's quest are watered down and boring compared to NL too.
There's only 10 new villagers too, compared to New Leaf's 100+
Granted I love the new landscaping tools, placing items outside, and how the villagers do more things, but that's it.
The crafting/durability feels tacked on and poorly thought out, and nothing else is really new aside from QoL changes.
The amount of things lost from NL to NH is staggering, compared to how almost nothing was lost from City Folk to New Leaf, and how much New Leaf added was a massive breath of fresh air for the series.
The one island per Switch thing is shitty too, even if that doesn't affect me. It's a scummy move that was purposefully put in place to make families etc buy more consoles.
That's a whole different situation though.
I hope more things are added with future updates because right now NH feels very unfinished to me.
I'm not as big into Pokemon to know how many things were cut for SwSh, but I do think that ACNH is comparable to SwSh.
SwSh definitely feels unpolished though, which ACNH doesn't.