>>43249809It's not just purely about game sales, you have to take into account development time/costs. That 2 million figure was going by your guesstimate on a claim you couldn't even substantiate. Going by what Capcom says, and I'm sure the SwSh DLC will sell better than any of theirs, at 15% of the whole sales alone accounts for 1/7th of the total money coming in, with minimal work.
You can keep shouting that 'I can't prove what the DLC is! So I can't comment on it's production!', but by that coin, neither can you. As for 'they'll make more money on Bad Remakes or Let's Go: Johto', the remakes don't sell so well, and neither did Let's Go (which will do worse without the Gen 1 pandering).
I'm not saying by any means that the DLC will rank in more money than a new game will, but if they can make bank tiding people over until their next release, giving themselves more development time, while still knowing they'll make money regardless? Why not take a break from designing whole campaigns instead making singular stories (which they have confirmed) in smaller environments, while still being able to please TPCI with new Pokemon and Characters to make merch from?
No matter what you say, DLC is cheaper and easier to make than starting from scratch. If they can shave off 50 people from the main team on the new game to work on only DLC, why wouldn't they? They have nothing to lose as long as the DLC makes more than the cost of the development. Even if there are only 2 million sales at $30, that's $60 million dollars, which is way more than it would take to produce small expansions. Why on Earth wouldn't they try, unless they already have the other games ready to launch? (And even then, you can make DLC for a game it's whole lifetime, even with other games in the series coming out.)
Saying DLC is a bad idea is like saying, 'I can spend 40 million to make 2 billion, why spend a few hundred thousand to make $60 million?' DLC alone would recoup the cost of production.