>>43265255>hard mode-start with 1000 poke
-no story mandated heals, trainer nurses charge more for healing, pokemon centers now charge for full healing (healing from fainting is free)
-PC no longer heals
-All but the most basic items are hidden, locations changed as well.
-EXP share is a found item, single target use only, has to be held.
-Battle style is "set" can't be changed
-important trainers will have 1 more pokemon than usual
-E4 will have full team, champion will use megas/z moves/dynamax on their team.
-scaling, every trainer will keep up with your levels, important ones will be 3-4 levels ahead of you.
-prices are raised, some items are now unable to be bought (full heals, full potions, quick balls, some TMs)
-Extra HMs now needed to access some areas.
-Friendship and affection will raise slower, will be reduced over battles if the pokemon are not used in them/played with.
-regular trainers now have megas/z moves/dynamax pokemon in their team
>Master mode-Start with no money.
-No healing out of pokemon centers, PCs charge further and revival is no longer free
-PC can only be used in the pokemon center
-All items are hidden, reduced inventory space
-no EXP share.
-trainers will know when you are swapping pokemon
-all trainers will have 1 more pokemon than usual
-leaders will start with 4 pokemon, some have double/triple battles now
-Every trainer will have 1-3 level advantage over you, important battles will be 5+ levels ahead
-Only basic items are able to be bought (pokeballs, potions, status items)
-TMs become single use
-Rare items become one of a kind
-Friendship will only raise with items, affection drops after every battle.
anything that could be added?