>>43285932I know everyone wants it to resist water and apparently ground (which of course it's SE on), but in terms of keeping the flavor it has as a fragile type I kind of want it to resist something a bit less useful. Flying works best I think. You could say it's because wind chill doesn't affect it or some shit.
finally,
>steel resists everythingRather than thinking of it as removing resistances, I'd like to reconstruct steel's resistances from the ground up. Comparing it to another good but less ridiculous defensive type, poison- poison has two weaknesses and four (five with fairy) resistances, so (slightly more than) twice as many resists as weaks. Steel's flavor is that of an extremely defensive type, so let's go just a bit further and say up to three types as many resists as weaknesses- so up to nine.
Starting the list off with the most necessary:
>normal>rock (maintaining the 'completely beat' relationship)>steel>dragon>fairy>poison (immune ofc)This leaves us two or three slots to fill in... the most obvious would be 'weaker' types like bug and grass, but it's exactly because they're weak that I'm tempted to make some excuse to leave them neutral. Ice as well, as a type that's unintentionally a good attacking type I kind of want to give it a boost and make it neutral or even a fourth weakness (which would then allow steel up to 12 resists I guess lol). Excuse it as freezing temps weakening steel structures over time ala water eroding rock (even though we're theoretically removing that weakness).
Other random generic types like flying, ...
Steel already (or used to) resists types like psychic, ghost, dark, but since those are weird intangible concepts it seems like they're more suited to be not resisted.
Basically, I'm still trying to figure this one out.
Also I like the idea of psychic and electric being mutually super-effective because they mess with each others nervous systems or some shit. Anyway that's my autism