>>43291752>Are there any descriptions how those machines worked?No definite proof but there are solid theories.
>What we know:It is clearly running in a Super Famicom, with a Super GameBoy containing a GB devcart, or modified Super GameBoy rom on a SFC devcart. The animation is the same as Gen 1trading, but just the first half appearing as a one way trade. You hit A on the controller and it'll send to your party, and you can repeat that until your party is full.
>What we suspect:What was unknown in the past is how the cartridge slot operates, which appeared to be a GBP/C, which would have to be connected by link cable to a SGB2. However this isn't logical since you can not insert/remove carts from a GB without needing to reboot the unit each time. After the PCNY machine surfaced, it shed some light on how the Mew/Celebi machines likely worked.
PCNY machines have a unique cartridge reader connected to a NR GameCube, which has an end piece that resembles a GBA (refer to Mew/Celebi machine cartridge slots), and supports hotswapping carts without reboot. They also both distribute pokemon with the TIDs incrementing from 00001. The PCNY pcb is labeled Pokemon Machine 2, and the theory is Pokemon Machine 1 is possibly none other than the Mew/Celebi machine. So these machines likely had their own variant of the cartridge reader, which theoretically could be emulated/recreated with further research on the PCNY reader. The issue is we do not have the Mew/Celebi software.
PCNY's Gen 2 animation is elaborate and use 3D models, but Gen 3 animations resemble GBA one way trade. The software is not a modified RS rom, but it seems likely the early machine was modified from Blue to distribute the Mews as it would have been the easiest thing to do. PCNY Gen 3 is only this way because they modified PCNY Gen 2, and didn't want to invest in another elaborate graphical display (PCNY did not do well financially as they expected) so at that point they just went with something simple