>>43400756You're glossing over how temporary the health boost is. Megas keep the def/spD/power boost the whole game. Depending on the situation you can camp and wait out certain dmaxes, and once they revert back to normal after 3 turns the hp boost is gone. Also, because of the HP boost, percentile healing like wiki berries and heal pulse means half as much to you. If that confuses some,
>Snorlax procts wiki berry healing 50HP>hp= hp initial + 50>gmax of same procts berry to heal 50>reverts back after 3 turns>hp= ×.5(2×(hp initial)+ 50)= hp initial + 25No, not all moves give a bp of 100. In fact, poison and fighting have NO bp 200 moves for their maxes.
>can be used on any mon and extremley unpredictableOh dear, you have to think to play with it? And are you complaining that anyone can be a viable dynamaxer? I cant help but assume you want static metas with the same pokemon boosting every time. How else am I to interpret that?
>ability changeYou'll have to do more to convince me that base abilities are more desired than the mega's mega. They are all either straight up better or it makes use of both seperatley, the only one I can think of that doesnt is Manetric's intimidate; if it worked like Mawhile, who intimidates and THEN gets a free Huge Power boost and is the best of both worlds, then it would be different. But BECAUSE you're essentially getting 2 abilities and choosing when they switch is criminally underrated. Imagine blocking a parting shot with Metagross' clear body and then mega'ing into a Tough Claws boost. Nobody should have that level of utility control.
Now if it were just megas, Id be less upset, but ontop of megas you also have a seperate pokemon whos also using a zmove.
Now I dont think Dmax is as good for singles nearly as much for doubles, I do not blame smogon for seeing the snowball potential it has. But to say megas, exclusive to a handful of pokemon, is more competitive makes me laugh.