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Making the games less rng-dependant

No.43430335 View ViewReplyOriginalReport
>sleep is always 2 turns like rest, sleep-inducing moves get reworked if thematically possible to not just be an accuracy gamble (yawn is ideal)
>freeze is 3 turns
>create more moves with 100% accuracy, especially a physical Rock one (stalagbite)
>return paralysis to the 1/4th speed drop but remove its stunning ability
>(maybe) remove damage rolls entirely (not as sure about this one)
>create a special equivalent to hone Claws
>evasion/accuracy are reduced to 2 stages instead of 6