>>43447341>Tell me a single villain in the games or anime that wasn't threatening or competent.All of the team bosses from Gen 1-4 were not threatening because they were jobbers that kept losing to you multiple times before they tried out their master plan. Gen 2 Rocket's storyline is all about how they're incompetent without Giovanni, to say nothing of Gen 3's teams and Flare having idiotic plans that get btfo by their own schemes
>some RS leaders weren't even that involved in conflictLiterally every Leader directly fought Aqua/Magma or Groudon/Kyogre, with at least a couple of them being put in near-death situations. The only exception is Juan, but even he got a mentor role for the protags because he had to be shoe-horned in after Emerald came out
RS and DP probably had the best Leaders in terms of civilian personality and relevance in the climax. Even in the early arcs they tried to be creative with the Leaders, like making some Leaders not good guys at all (yet giving room for redemption later down the line), or giving more fleshed out stories to guys like Blaine with his Mewtwo backstory, or giving Wallace a failed romance, etc. You can't deny that it at least tried to make them more than just one-and-done boss characters like they are in every other media
>And they're shoved in stupid ways, such as the recent Dynamax chapter.Some mechanics are handled more organically than others, but that doesn't make everything bad
>They're as idiotic as the most infamous anime battles. Such as Pikachu vs Brock's Onix and Foongus beating a Sigyliph off panel.Same thing, some battles are better than others.
All that can really be said to OP though is that arcs around HGSS and later got more rushed so the quality's lower than earlier stuff, and the earliest stuff was more experimental between whether they wanted serious tactics or just wacky fights. The peak in terms of a balance of adventure and action is in the middle arcs, where they ironed out a formula to work with