>>43490433it would raise questions because it's never been done previously. as it is now, it's more eyebrow raising that the genius, amoral leader of an evil cult or team who wants to end human civilization or whatever doesn't try to attack and kill the squishy human as opposed to the much stronger and durable enemy pokemon on the field. it also doesn't help we have situations like BW where the evil team leader beats down the regional champion, but then literally nothing stops the champion from simply going to go heal his pokemon and later assisting you (which he doesn't do)
and, really, there's a lot of issues with evil teams. like the above anon said, and a few of my own thoughts:
why do evil teams adhere to the max six pokemon and max one/two mons out at once rules of battling?
why do evil team goons all stand in a hallway and allow you to take them on one at a time? it makes sense for normal trainers, somewhat, even if it is lazy "we don't want to animate all of these trainers' movements at once" but evil teams shouldn't be fair to the player.
why do evil teams never compromise pokemon markets or healing centers? it was fine back in gen 1, but we're now 20 years older with a lot better hardware.
why do the evil team leaders tend to face you one on one in optimal conditions for you? ghetsis should have swarmed you with grunts while picking you off with his own team, stopped n from healing you, lysandre should have done the same, so on and so forth.
why don't more villains carry firearms? sure, you can roll your eyes at it, but we know guns and gunlike mechanisms tangentially exist in pokemon, we know weaponry massively more advanced than guns exists, and guns are far more useful in the majority of encounters. and sure, censorship and all, but this is a problem that arises from the setting regardless.
this isn't even BEGINNING to get into how stupid pokemon villains are in the actual writing, but the gameplay makes zero sense either.