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Quoted By: >>43497103 >>43497200 >>43497240 >>43497678 >>43497686 >>43498734 >>43498780 >>43499088 >>43499139 >>43499147 >>43500827
They bring back that sense that there's more to the world than what's actually shown in-game that the 2D games had. The 2D games had this naturally; we didn't take the small 2D maps literally, we saw them as an abstract representation of something far bigger.
With 3D graphics however, we take the in-game map literally. The only way to bring back that sense that's more to the world what we can access is by literally having inaccessible areas in the game.
With 3D graphics however, we take the in-game map literally. The only way to bring back that sense that's more to the world what we can access is by literally having inaccessible areas in the game.