>>43502552Battle facilities were great just too many of them were too rng heavy. I really like yours, battle casino could be less of a traditional facility and more exploring a big casino. Other ideas:
>Battle Pageant Combine contests with battles, perhaps a multiplier for being the correct attribute (cool, cute, etc) and accessories can give bonuses. Maybe integrate attacks into the dances?
Dunno what to call it but there's a list of 10 conditions and a second which has a list of 10 items. The conditions include things like: Pokemon of a certain type only (randomly chosen at start), no moves with more than 5pp, no moves with effects, etc. At the start of the facility, you choose how many conditions to apply and how many items you have at start (quantity random), the conditions and items will be randomly selected and applied, and your total BP reward grows with the number of challenges and shrinks with the number of items. You are then thrown into a mazelike battle tower, structured similarly to the various multiple story cemeteries.
Battling a sandbag with a randomly selected dual type (changes every 24 hours it is announced before you start and you can reroll the type once) that has several thousand HP, depending on what challenge level you choose. You have 5 turns to take out the sandbag. Less of a facility and more of a side stall in the Frontier.
Battle Karp: How many Magikarp can you faint in 60 seconds