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Quoted By: >>43551484 >>43551645 >>43552002 >>43553874
>need something that counters/isn't bothered by Intimidate
>need a method of anti-redirection (aka Duraludon the only consistent answer to Follow Me besides spread moves)
>need screen removal
>need speed control
>need taunt
>need Wide Guard
>need something with Soundproof (aka Kommo-o in gen 8)/ghost type/pivoting move because of perish trap teams
>stealth rock is needed (smogon doubles or other 6v6 doubles formats only)
>need powerful attackers among all of this utility
>need ways of beating the most popular/powerful teams and individual mons
>wide guard is wanted
>feint is wanted
>steadfast/inner focus (overlaps with anti-intimidate fortunately)/tsareena/rocky helmet/ghost (also overlaps) is wanted
>cloud nine (drampa for gen 8) is wanted
>safeguard/aromatherapy/heal bell is wanted
How do I make a coherent team with all of this in mind, or do I just have to accept that my team will have some subpar matchups?
>need a method of anti-redirection (aka Duraludon the only consistent answer to Follow Me besides spread moves)
>need screen removal
>need speed control
>need taunt
>need Wide Guard
>need something with Soundproof (aka Kommo-o in gen 8)/ghost type/pivoting move because of perish trap teams
>stealth rock is needed (smogon doubles or other 6v6 doubles formats only)
>need powerful attackers among all of this utility
>need ways of beating the most popular/powerful teams and individual mons
>wide guard is wanted
>feint is wanted
>steadfast/inner focus (overlaps with anti-intimidate fortunately)/tsareena/rocky helmet/ghost (also overlaps) is wanted
>cloud nine (drampa for gen 8) is wanted
>safeguard/aromatherapy/heal bell is wanted
How do I make a coherent team with all of this in mind, or do I just have to accept that my team will have some subpar matchups?