>>43560340>routes are gone, every part of the game world works like the wild areaSome routes would be good just for visual variety, but they should ideally be branching and have a lot of secrets and things to do
>trainer encounters are auto balanced; your level 8 mon and their level 19 mon enter battle at level 50No, this just sounds autistic, enemies too strong for you exist and are fine in other rpgs, give the player an incentive to find a workaround to getting around trainers naturally stronger/better than them early instead of just allowing you to go anywhere without issue. Also just makes levels pointless and balancing hell
Still wouldn't be great, but it would probably be a 6 or 7/10 instead of the 2/10 I think SwSh is