>>43561847I have a "fresh"lock that I have been autisticly playing lately. It's basically the fun parts of a nuzlocke, without all the super restrictive penalties. I find they end up making the experience too grindy for my taste.
1) You can only catch the first encounter in each new route/area (static mons are always allowed)
a) if you've caught every available mon in that area, then you miss that area
b) if there is only one available mon that you haven't got already, you can take as many encounters to find it as necessary
2) Nickname every pokemon caught
3) Where possible/desired, use only mons introduced in that generation (or for remakes, the generation they originated from)
4) Play on set, for manual switching
5) No items in-battle. Held items are only allowed during E4 run
6) Fainting is fine for general adventures, but you cannot accept any gym/E4 wins if they came at the cost of a faint.
Basically, it's an excuse to force me to use mons I wouldn't usually, and come to appreciate unusual choices. It pushes me to use TMs more frequently/earlier because sometimes I have a shitmon who needs a boost (especially in earlier gens).
I've played through every game from Gen1 up to HG atm. Hoping to complete the entire series with this structure. It's been a lot of fun to discover how much I like mons like Hypno, Togetic, Hariyama and Mismagius