>>43650260What exactly is a Hitmontop with no Intimidate and no damage boosting item forcing out so it can boost? You've got 95 base Attack, 50 base HP to undercut otherwise solid Defenses, and your primary plan of attack is to spam Triple Kick. If someone brings strong Priority you're fucked. If someone brings a decently fast Scarfer (say, base 110 or above) you're fucked. If someone brings a Ghost you're fucked because your Jolly Sucker Punch is so fucking weak that it can't even OHKO Blade forme Aegislash.
Also, I had assumed that King's Rock granted a 30% flinch rate or something for some reason, but it's only a 10% rate. Which means that a three hit Triple Kick will only flinch the target something like 27.1% of the time, and that's without adjusting for accuracy. Banking on a King's Rock Triple Kick flinch is about as reliable a strategy as assuming that that Greninja's Gunk Shot is going to miss your Clefable.