>>43692741I'm saying that if you're being passive throughout the battle to only let your opponent maintain the upper hand, that's your fault. If you have a Toxic Spiker, you try and get one up. If you have a Shell Smasher or Dragon Dancer, you try and sweep. If you have a Knock Off mon, you try and position it so your opponent doesn't risk their critical items. If you have weather/hazard affecting, you try and apply them. You're acting as if Kartana is supposed to win you the whole battle by existing, which is moving the goalposts.
>You can't use Kartana on a weather team since all of them either weaken your recovery or buff Draco.Which effect of Sun makes it fall in either of those categories? Hail isn't even bad since it comes with Aurora Veil.
The strawman was that you pitched Kartana as a sweeper, which naturally it'd be a poor sweeper given the particular build, hence strawman to paint it that way.
That's a weak definition of counter since Keldeo traditionally counters Tyranitar yet Banded Thunder Punch technically invalidates that. I can name other examples. Rain and Sticky Web are outside forces affecting the interaction between an attacker and defender, so expecting Kartana to handle it without outside forces of its own is dishonest. For example, Specs Charizard in Sun and Growth LO Venu in Sun can steamroll any team, but that's because of that Sun setter. If you see a strategy as a threat, you build to not lose to it. Corviknight can counter Venusaur, but asking it to counter it in Sun without support is a biased narrative.
Kartana has a lot of use outside of just dealing with Dracovish. That you have to ask implies you haven't thought about it at all. Bisharp, Excadrill, Ferrothorn, Tyranitar, Seismitoad, and Clefable can all end up threatened and/or obstructed by it.
>You've lost, dude, and you're too pigheaded to admit your "counter" is dumb and doesn't actually work.This is embarrassing coming from the guy that thinks Kartana is for one mon.