>>43727310That's why this would be so interesting. It wouldn't be inherently better in most situations. But sacrificing a move slot on this would give you opportunity for special combos. For example, if something is using toxic and recovery to stall, and it heals the same amount of damage you deal, you could hit it with two attacks in between it healing to help knock it out. Or combo moves like toxic and venoshock, since they wouldn't get a chance to switch between you using the setup for the combo. But it wouldn't be OP, because using that move gives a warning that you're about to do a combo, so they could switch to something they anticipate countering the combo. The more I think about this the more I think it would be awesome.