>>43762758>BloodAside from being too edgy for a kids game, it fits well enough under Dark considering Dark encompasses most "edgy" themes.
>BoneLogically this should fit under Ghost, but most things related to bones are actually Ground's territory, which is somewhat justified by the fact that bones tend to be found buried in the dirt.
>DustVery much falls under Normal (and possibly Ground if you count sand as dust).
>BombFire generally covers this well, and bombs are already a move category that overlaps with many existing types.
>FoodFood is subjective (as different creatures eat different things) and is already covered under various existing types, with Fire representing hot food, Fairy representing desserts, Grass representing fruits/berries/vegetables, and Normal representing bland foods such as bread.
>CheeseDairy products are just a mundane thing that mammals make. Normal (or Fire if it's melted cheese) fits it fine. It'd also be very limited from a design standpoint, with all of its mons just being random things made of cheese.
>PaperNot actually a bad idea thematically, but it'd work horribly from a balance standpoint. Steel and Fire absolutely do not need any more buffs. Plus, being a rather mundane material, Normal fits it quite well already.
>SoapThis is the only custom type that works, as cleaning products don't behave in a way that fits into any existing type. It's also surprisingly broad, as medicine is also an internal cleanser of sorts and would be justified as Soap's territory. Good luck marketing it, though.