>>43814966Posted these in another thread. Some ability revamps
>Hyper CutterNow also increases crit chance on cutting moves
>Big PecksNow also boosts the power of "bird" moves (Wing Attack, Drill Peck, Brave Bird...)
>ComatoseNow actually shows the holder as "Asleep," which fixes some of its quirks
>PickpocketNow makes all contact moves work like Thief if you are not holding an item or Knock Off if you are. Either way, it makes your contact moves destroy the target's held item. It also gives the damage boost, like Knock Off. (new Sucker Punch Pickpocket Shiftry meta, holy shit)
>Gale WingsNo longer requires full HP to work and is only "deactivated" when Talonflame has a status condition. Now you can cripple Talonflame with Toxic or TWave and shut it down, but it can still priority Roost at 25% if it doesn't have a status effect. Maybe that would boost its usage again without completely shitting on it or making it too centralizing
>Magma ArmorAdds a complete Ice immunity
>Thick FatNow also prevents stat drops from Ice and Fire moves (cya Icy Wind)
>HeatproofNow also ignores extra dmg from sun boosted Fire attacks (treats them as normal weather)
>Poison PointWorks both ways now, meaning contact moves also have a chance to poison when YOU attack
>JustifiedYou now are guaranteed to take resisted damage from the Dark attack, while still receiving the boost. Not sure who this helps, but it makes sense to me
>RattledIncreases the Speed boost you from being hit with a Bug, Dark or Ghost move. Now also allows you to switch out like Run Away if you are facing an opponent of these types or become hit with these moves
>Run AwayNow lets you escape from trapping moves and the like
>Flame BodyAdds a small chance to burn target by using any contact move
>AnticipationNow allows holder to avoid ALL damage while switching in (hazards, direct attacks, etc.). Activates even when coming in from U-Turn, etc.