>>43841762>Will be the Nature type in a seperate postFuck, meant to type "Will post the Nature type in a seperate post", anyways here is what I got.
>Grass + Bug = NatureEffective against: Earth, Water, Fairy, Psychic
Not Very Effective against: Fire, Poison, Flying, Steel, Dragon, Nature
Resistant to: Earth, Nature, Water, Fighting, Fairy
Weak to: Fire, Flying, Ice, Poison
Explanation: The idea here is that you typically find bugs in places like Grass and Forests so why not merge them together? The other reason is because both of these types are known for being relatively weak, especially in Bug's case. As for some type matchup that I think should be explained, the reason why Nature is strong against Psychic is for the same reason as Bug, Dark and Ghost are, it would not be unusual for someone to be scared of things in the woods like bugs, bears, and getting lost. As for Fairy type, the idea here is that fairies are small creatures and can easily find themselves lost and endangered by wandering in the forest, they also tend to protect the forest rather than attack it. I also though this would be a very good way to give Fairies a much needed nerf.
So with all that out of the way, these are the changes that I would make. Probably not great but I do think these changes would benefit the games at least.