[6 / 1 / ?]
Quoted By: >>43868326 >>43868343 >>43869087
Nerfs, buffs, reworks and flavour changes are all welcome.
>Endure: the user now takes 0,1x damage (0,25x from Z-Moves) when the move is successfully used until the end of the turn.
>Knock Off: nerfed to 50 base power.
>Emergency Exit: triggers at the end of the turn. (Wimp Out stays the same.)
>Defog: lowers evasion by 2, but if any hazards were removed evasion is lowered by 1.
>Stealth Rock: automatically disappears after 8 turns.
>Steel Wing: 100% accuracy.
>Behemoth Bash: uses user's Defense for damage calculation, just like Body Press.
>Teleport: goes before every other move, but after normal switch-outs.
>Toxic: 100% accuracy, but inflicts normal poison. Poison-type Pokemon get to inflict bad poison and bypass accuracy checks.
>Minimize: Stomp deals infinite damage and has infinite accuracy.
>Stomp: 90 base power, but 20% flinch chance. (Learnt at later levels to compensate.)
>Run Away: Also guarantees a successful switch-out.
>Healer: works on all Pokemon on user's field, including the user.
>Endure: the user now takes 0,1x damage (0,25x from Z-Moves) when the move is successfully used until the end of the turn.
>Knock Off: nerfed to 50 base power.
>Emergency Exit: triggers at the end of the turn. (Wimp Out stays the same.)
>Defog: lowers evasion by 2, but if any hazards were removed evasion is lowered by 1.
>Stealth Rock: automatically disappears after 8 turns.
>Steel Wing: 100% accuracy.
>Behemoth Bash: uses user's Defense for damage calculation, just like Body Press.
>Teleport: goes before every other move, but after normal switch-outs.
>Toxic: 100% accuracy, but inflicts normal poison. Poison-type Pokemon get to inflict bad poison and bypass accuracy checks.
>Minimize: Stomp deals infinite damage and has infinite accuracy.
>Stomp: 90 base power, but 20% flinch chance. (Learnt at later levels to compensate.)
>Run Away: Also guarantees a successful switch-out.
>Healer: works on all Pokemon on user's field, including the user.