>>43883681> Magnetic Terrain- Steel-Types can't switch out while active
- Physical Attacks may lead to Paralysis on Non-Electric and Non-Steel Type Pokemon
- Gravity is in effect
- Attacks that deal Paralysis have the probability doubled
> Drowsy Terrain- Moves that cause Sleep can never miss
- Wake-Up Slap fails when used
- Increased power to Psychic-Type Status Moves as well as Dream Eater, Nightmare and the Bad Dreams ability
- 10% Chance for any Non-Airborne Pokemon to be inflicted with Truant for a turn
> Scorched Terrain- Most Water-Type moves deal 25% less damage
- Scald & Steam Eruption however deal 25% more damage
- Fire-Type moves deal 25% more damage
- All Rock-Type and Ground-Type attacks have a 10% Chance to burn the target in addition to any pre-existing effects
- Non-Airborne and Non-Fire-Type Pokemon have a 10% Chance to be Burned each turn
- Prevents the activation of Weather Effects on the field and their moves and abilities fail as a result
> Acidic Terrain- Poison-Type Pokemon recover 1/16th Max Health per turn (stacks with Black Sludge)
- Non-Airborne and Non-Poison-Type Pokemon have a 10% Chance to be Poisoned each turn (if Poisoned twice turns into Toxic)
- Berries and Food Items (e.g. Leftovers) are unusable while the Terrain is active
- Poison-Type Attacks deal 25% more damage
- Grass-Type & Fairy-Type attacks deal 25% less damage
- Healing moves fail when used (e.g. Recover, Healing Wish, etc.)
> Snowcap Terrain- Ice-Type attacks deal 25% more damage
- Attacks that deal Freeze have the probability doubled
- Steel-Type and Fire-Type attacks deal 25% less damage
- Induces Hail while active overriding any other Weather
- Prevents Negative Stat Alterations while active
- Non-Airborne and Non-Ice-Type Pokemon have their Speed reduced by 10%