>>43918741>whole game is waay too easy (even with exp share)I'll give you this, difficulty is a problem and handing out a free Lati@s is not the solution.
>5 pokemon vs 1, is just pokemon that are 10 levels under youThe point of that fight was the 5x Intimidation stat drop you get. I thought it was creative. Would you really want a boring goon with just a Mightyena and a Golbat over that?
>can't get aggron without a bikeHaving secret areas that take effort to get to is a good thing.
>completely forget ANY content from emeraldAlso fair.
>first game where getting a battle ready pokemon is easy as FUCKHow the hell is this a bad thing? Competitive was always a pain in the ass to breed for without injecting.
>lol battle project has startedYeah, that sucks.
>here are your legendaries to catchThey have the Regis, Deoxys, a Lati@s (not roaming, but still), Groudon/Kyogre, Rayquaza, all without Hoopa portals, which is more than the original RS had. I don't think anyone would complain about the rest if their dungeons were just a little more fleshed out and the legendaries had overworld sprites. Sea Mauville's Spiritomb event was cool, but I wish Faraway Island and Naval Rock were still in the game.
>map and routes weren't adjusted for the speed of the protag, meaning that everything felt much smallerHow would you solve this? Make the protag slower or completely overhaul every area?
>gates out the assThis never felt like a problem to me when I was playing it.
>no level cornerBecause they can't put gambling in a kid's game anymore. It's ass, but it's the law.
>every dungeon was completely butcheredI wouldn't say every dungeon. Some were intact or even better, some got fucked.
>brendan went from the best looking male protag to a fucking twinkTHIS. Fuck. At least May looks real nice.
>you can tackle every fucking contest from any city completly removing the progress of that with your progressI had a stroke reading this.