>>43925382I just had a thought, might be a stupid one. Now bear with me - what if GF implemented a difficulty scale using an age scale for the player character? So, the older you make your character (let's say up to older teen/young adult) the more difficult the game is. On the one hand it sounds dumb because "why would you not just implement them separately?", but on the other hand I think it sounds like something GF would actually think up (which might just confirm its stupidity).