>>43981957The item one's pretty accurate for Gen IV onwards although pre Gen-IV it'd a joke about bag space.
The Leveling Up one is the wrong way around, level ups in the early game come pretty quickly whereas the late game is so fucking slow that a level-up is more of a "finally" moment.
I don't think I've ever had trouble with money in Pokemon so I don't really get the third one although I don't remember ever buying a Burn Heal in Pokemon, Awakenings or Paralyze Heals maybe but Burn is such an uncommon status effect.
The Moves one is just confusing, the whole deciding on moves thing is an issue basically from the get go about whether to keep or get rid of certain moves and honestly by the end game most Pokemon stop learning good moves via level-up so it stops being an issue, also >Tail Whip on Charizard
The Trainer Battles one shouldn't be called Trainer Battles but League Battles, Trainer Battles would be more so be relying on Tackle/Pound/Scratch to get through most fights for the beginning and then having random Super-effective attacks the opponent wouldn't see coming for the late game. The League Battles one would kinda make sense from a first time player to someone familiar with the series but that's kinda it, also >Arceus in Gen III and >Arceus in general
As for New Pokemon, the beginning makes sense but the latter not so much, like it'd make more sense if it was just the PC storage box filled with a bunch of legendaries and random dex filler Pokemon, also Wonder Trade and Gen I Pokemon seems pretty sus.
I get Dorkly is pretty low hanging fruit but I never really understood how they have this clear at least some understanding of the series they talk about but at the same time get them so completely ass-backwards.