>>44012280Temtem owner here, it's garbage. It's less than half finished, the entire combat system is a really convoluted version of Pokémon's where every move has some form of priority. Yes, all moves have some form in Pokémon, but it's usually 0, +1, or +2 (or -6 in some cases). Temtem it's like random as moves have 1,2, and 3 with no actual indicator besides a little arrow that it has priority, and there's a hold system where certain moves have to charge for a couple turns even if they're weak. Some moves need 3 turns before they're ready, even though they suck. And a ton of moves need two turns, it's not just 1 or 2. The type effectiveness is really bizarre too, it's not nearly as straightforward as Pokémon. I actually have to have a picture saved just so I know what's good against what.