>>44052619Hyper Offense doesn't have to be 6 fast, frail attackers. Having a pivot to stop their momentum is essential, and a bulky Ground type that is hard to OHKO and can threaten with EQ or stop set ups with whirlwind is a boon.
Personally, I'd run Rillaboom with CB, but that lowers the power of Earthquake by quite a bit. However, banded Rillaboom hits 550 attack, which is 100 less than burned Conk, and it has Grassy Glide to mess up rain teams something fierce.