>>44129018Also maybe you could divide it into two items so that there's a sense of tradeoff to equipping either:
>heavy-duty boots>protects the user from hazards you step on (spikes, t spikes, sticky web) >heavy-duty helmet>protects the user from stuff falling on their head (stealth rock, that shit g-max copperajah sets up, weather)You'd have to decide if you rather have your mon immune to one or the other, but not all at once. Flying mons would run the helmet but for non-flying/levitating mons the choice would be harder and would led you to build your team in a way that it can control the hazards your item doesn't protect against.
Also poison types with boots should not be able to remove t spikes.