>>44233618I'm not sure what's with the typing values as other anons have pointed out the fact secondary types are worth less seems counter-intuitive (if anything they should be worth more), also pretty sure the Types should go;
10Pt - Steel, Fairy, Ground
8Pt - Water, Dragon, Electric
6Pt - Flying, Fire, Fighting, Ghost
4Pt - Normal, Psychic, Dark, Rock
2Pt - Ice, Bug, Grass, Poison
Abilities should also be clumped based on effects so stuff like; Weather Setters, Stat Changers (which would include stuff like Intimidate & Anger Point), Type Nullifiers, Damage Resistors (like Fluffy & Filter), Status Alter (including stuff like Comatose & Corrosive), Damage Increasers (like Strong Jaw & Technician), etc.
For the stats, Speed should be worth more than the rest with HP and Sp.Atk costing the second most, Atk in fourth and the Defensive stats at the least.
Like Abilities, Moves should follow a similar sort of bulk sorting stuff like; >100BP Moves, Moves that cause Status, Moves that cause Stat Changes (stacks for multiple Stats and +2,+3), Weather, Entry Hazards, Terrains, Screens, Rooms, etc.
Also I dunno if this is supposed to be going for a Legendary Pokemon sort of thing or not but it's pretty easy to make a >550BST Pokemon from this so if that wasn't intended then the stats should have a higher cost.