>>44236893Banning an entire mechanic is not something to be done lightly.
>Kartana without them would be perfectly balancedIt's already balanced, it's a glass cannon that melts to one of the most common attacking types in the game. If you don't carry a decent fire type special move in your team, you have much bigger problems than just dealing with Kartana.
>But back to gen 8 natdex, it takes all the problems of gen 7 and makes them even worse, mostly by mixing up things that were never meant to be together such as Shell Smash Mega Blastoise, Soulblaze+Soul Kommo-o, Dragapult with Z moves, on the defensive side Mega Slowbro with Teleport, which makes the meta overwhelmed by the sheer quantity of threats.Retarded logic, claiming simple shit like moves were never meant to be used together with mechanics. Ridiculous notion. Gamefreak had no intentions of balancing shit when they arbitrarily removed shit from the game, don't try to pretend they were trying to save the meta from anything.
When a meta is "overwhelmed by the sheer quantity of threats", that's power creep, dipshit. It happens in literally every gen, and even numbered gens are infamous for especially big instances of it.
>gen IV's special split and new moves caused a proliferation of very powerful physical attackers>megas in gen VI created an OU where 150+ base stats in offenses became normalized>TRs and mints are allowing borderline hackmon tier sets to be legalIt's just a natural progression of the game, old meta standards can't be around forever. That would make it stagnant and boring. Deal with it.