>>44255523The original Red and Blue games didn't accommodate poor play. It was even easier to lock yourself out of being able to progress in those games. You could use up all your Pokeballs, lose all your money and even release all but one Pokemon. The games are not duty-bound to protect you from absolute failure and in need of a restart.
I think a case can be made that that in itself is a type of learning curve that could benefit children, because it incentivises them to actually pay attention, learn to read and remember important stuff. No other game franchise reduces its gameplay complexity to shit for the purpose of being idiot-proof, Pokemon shouldn't either. Hell, look at Digimon, where you don't even have to treat your Digimon like shit in order to get the worst evolution path, you just have to not be prepared enough to meet the parameters required to evolve into any other Digimon.
>he'd go UGH and spam A>he wasn't really making an effort>spamming A eternallyTHIS is the problem. The child hasn't been taught how to act responsibly and pay attention because so far he has not experienced any drawbacks to being lazy and not paying attention. These people should be happy that something like Pokemon is there to incentivise it, otherwise he'd grow up into a lazy piece of shit. If a player really can't be fucked to play the game, they should be punished. It's JUST a game, it's not like they're being betrayed or something.