>>44319080Expand on Season System from Gen 5, so that not only seasonal encounters of Pokémon just change, but also make season-exclusive mon/Trainer encounters happen, much like Gen 2/HGSS' circadian encounters and buff some types/nerf others (like offering 1.75x STAB for the benefitted type [2.25x for mons with Adaptability] and lowering STAB to 1.25x for the affected type). This way, GF could add much more Pokémon per Gen.
>SpringBuffed: Grass (it's a season of flowers), Bug (bugs help with reproduction), Poison (a bunch of Grass types happen to be part Poison and some spores/plants would be toxic), Water (incidence of rain) and Electric (longer days)
Nerfed: Fire (incidence of rain), Steel (rusted by rain), Ground (plants sprout from earth and leech some nutrients) and Rock (Rock-types hate water and plants, so...)
>SummerBuffed: Fire (it's a season of heat), Ground (they can withstand heat just fine), Rock (Sandstorms and deserts), Fighting (it's also a season of), and Psychic (even longer days)
Nerfed: Water (evaporation), Steel (melted down by heat), and Bug (fire insta-kills them)
>AutumnBuffed: Ghost (fogs and slightly extended nights) and Flying (winds become stronger)
Nerfed: Fire (low temperatures), Grass (falling leaves)
>WinterBuffed: Dark (longer nights), Ice (it's a season of snow), and oddly, Normal (seclusion and hibernation)
Nerfed: Fire (even lower temperatures), Fighting (fighters can't withstand seclusion and hibernation), Ground (isolated in caves), Flying (can't withstand sheer cold), Grass (leafless trees) and Dragon (can't spew fire in cold)
>Monsoon (rare season, with 1/8 chance of happening at the end of the month)Buffed: Flying (changing winds), Dragon (for a rare season a "rare type" buff, some Dragon-types are part Flying/happen to be able to learn Fly and this "season" is more powerful in Asia) and Water (changing precipitation)
Nerfed: Bug (can bugs withstand twisted winds?), Steel (winds + precipitation = oxidation)