>>44410486In general, I like this genre, as it allows you to create funny situations. The hero finds himself in a position for which he is not ready and the old ways of existence do not work. It is also a way to make the characters closer or better understand each other. In principle, the GF has no vision of the concept of the world. More precisely, I cannot call the concept of shoving everything in one pile and contradicting oneself. Therefore, the most interesting works in the universe are obtained either on behalf of Pokemon or when a person falls into their place. The world begins to open up. I'm not sure there are any good coach stories at all. The coach yells the command so he works it out, the bad guy loses. Why are they together? Why should they fight? What it is? Why isn't it called slavery? TF works great as a deconstruction, even when the author doesn't want to. I remember a typical TF story, where the author rather wanted to describe his fantasy, but it worked according to generally known rules, and the hero quickly realizes that he cannot just walk around, especially in cities, his freedom is constantly in danger. And a logical question arises, what right do people have to such behavior? I don't really like TF creativity, because it focuses on the process itself. It seems to me that the most interesting begins after, but usually it is the end. More generally, the desire to transform is associated with the banal desire to look cool. This is a big question about the totem.
I can continue if interested.