>>44430575Yeah, these scrubs don't realize how much more thought there has to be with making any order Gym Leaders a thing. There are way more factors than just team numbers and levels.
Pokemon types, for one. What happens if you have a Steel Gym leader, and in your overt incompetence you decide to fight the Steel leader first? Do you know how miserable of an experience that would be to fight the type with very few counters and ten resistances so early on? Worst still, let's have a Gym 1 Ghost leader at a point when most mons only learn Normal moves. Or how about fighting a jank type last, like Grass. How do you make a final Grass gym that's actually a challenge? And on top of all this, you want a game with any gym order, with eight different types, AND you want to have a reasonable challenge with each of those types early, mid, and lategame?
Next there's appropriate Pokemon availability for players. Take that Steel Gym 1. If you want to make that work, you need to add enough Fighting, Ground, and/or Fire mons in the early game. If not, you get stupid shit like Gen 1 Brock with zero counters if you picked Charmander. It worked fine back then because Geodude and Onix's moves sucked, but nowadays everything packs STAB and/or move coverage even by Lv 12. But what if instead of Steel, you went Psychic? Now you need a completely different set of types that can counter it. Factor that by six more types, and you'll realize how much more daunting that is.
I'm not saying it's impossible, but having a choice in Gym Leader order is just not feasible for every single Pokemon titles. We can be more fair and have only the last 4 gyms with optional orders and different level scaling. At least by the mid-game players have more Pokemon choices and thus ways to counter gym leaders. If it were up to you clowns, though, we'd have dumb shit like Gym 1 Magnemite with Spark, which is not in any sense a fun experience. If you don't have the ground type you don't win.