>>44464828Unironically wishing for a dodge mechanic.
Let's say each Pokemon appears on a grid.
[ ] [ ] [ ]
[ ] [*] [ ]
[ ] [ ] [ ] for singles, where * is the starting position.
[ ] [ ] [ ]
[*] [ ] [*]
[ ] [ ] [ ] for doubles
Each turn you can select Attack, Item, Pokemon or Run, or Dodge.
In this system, Evasion becomes an actual stat you can see in the menu, but not in the hexagon with the others, as it's determined by a letter value: S, A, B, C, or F.
If you Dodge, you select a square to move to, and depending on your Evasion stat, you can move one or more squares: S can move anywhere, C can move one tile at a time, B can move twice, A three times, and F can't move at all.
Moves also get AoE. BoltBeam moves like Flamethrower, Thunderbolt, Ice Beam etc attack three tiles in a straight line, Earthquake and Surf hit every square at once, and most other moves are limited to one or two squares, depending on their former Accuracy stat.
There could be a "shockwave punch" Fighting move that hits adjacent tiles horizontally, or other moves that take advantage of the new Evasion/Accuracy system. Rock Slide and Avalanche could hit 5 tiles randomly, resembling the chaotic way rocks would really fall.
Unlike other stats, Evasion is fixed per species, and generally goes down as you evolve. It's an inherent trait belonging to that type of Pokemon. Think of the anime (since this is an anime-inspired mechanic) where Pikachu is so much more mobile than Raichu and can outmaneuver it easily, whereas Raichu might have fast reflexes (ie Speed) but can't get out of range of Pikachu's attacks.