>>44471323Go away troll, the Orre games are a step up from the rest of the series in everything but available pokemon and character models. They may not be your cup of tea but they are good games.
They have AI that uses strategies beyond just type advantage and healing item spam throughout the story, not just a couple trainers at the end or in the battle facilities in post-game. Double battles are not only more strategic than singles but they go a lot faster despite the animations because you're not just sitting there chipping away at one pokemon's health at a time. The region has memorable locations that aren't just hallways with set-pieces and a consistent atmosphere without getting repetitive. Battle scenes are all location based with no abstract white voids outside of some simulation battles in Gale of Darkness. They treat the player like they aren't a drooling retard and assume you know how to play pokemon at that point instead of cramming tutorials down your throat or having to ask if you know how to do something as basic as use an item in battle - I'll give SWSH the skippable catching tutorial, that is well done but still an outlier in pokemon as a whole. Unique story that breaks the pattern every other main series style game has had since the beginning and makes sense even if the writing still isn't perfect. Hell, the changes to shadow pokemon's attacks were a precursor to the physical/special split and Battle Revolution had character customization long before XY.